{ "Name": "EEG recordings during sham neurofeedback in virtual reality", "BIDSVersion": "1.9.0", "DatasetType": "raw", "Authors": [ "C. Brigitte Aguilar Gonzales", "Collaborators from the Experimental and Computational Neuroscience Group" ], "Acknowledgements": "We thank all participants for their contribution to this study and the research group for technical support.", "HowToAcknowledge": "Please cite the associated manuscript and the MNE-BIDS toolbox (Appelhoff et al., 2019) when using these data.", "Funding": [ "This work was supported by CONICET (Argentina) and Universidad Nacional de Entre Ríos." ], "ReferencesAndLinks": [ "https://osf.io/aumvk/", "https://openneuro.org/", "https://mne.tools/mne-bids" ], "DatasetDOI": "10.82901/nemar.on006839", "License": "CC0", "GeneratedBy": [ { "Name": "MNE-BIDS", "Version": "0.15", "Description": "Used for conversion of .cnt EEG recordings to BIDS format.", "CodeURL": "https://github.com/mne-tools/mne-bids" } ], "SourceDatasets": [ { "URL": "https://osf.io/aumvk/", "Description": "Original raw EEG data in .cnt format." }, { "DOI": "doi:10.18112/openneuro.ds006839.v1.0.0" } ], "EthicsApprovals": [ "Approved by the Central Committee on Bioethics in Biomedical Practice and Research of Entre Ríos, Argentina" ], "InstitutionName": "Universidad Nacional de Entre Ríos", "InstitutionAddress": "Ruta Provincial 11, Km 10,5, Oro Verde, Entre Ríos, Argentina", "InstitutionalDepartmentName": "Facultad de Ingeniería - Experimental and Computational Neuroscience Group", "Manufacturer": "Compumedics NeuroScan Inc.", "ManufacturersModelName": "SynAmps RT", "SoftwareVersions": "NeuroScan 4.5", "PowerLineFrequency": 50, "SoftwareFilters": "High-pass filter 0.1 Hz, low-pass filter 500 Hz, notch 50 Hz", "TaskDescription": "Participants received sham neurofeedback (positive, negative, or no feedback) in a VR environment while EEG was recorded. The task aimed to assess the influence of feedback valence on alpha-band modulation during an attentional task. During the resting state task, two conditions were performed: eyes open (fixation cross) and eyes closed (1.5 min each conditon).", "Instructions": "Participants were instructed to remain relaxed, minimize movements, and pay attention to the sound of an object in the VR environment", "StimulusPresentation": "Visual and auditory stimuli were presented using a VR headset developed in Unity3D, synchronized with event markers sent to the EEG system.", "Version": "1.0.0" }